Optifine 1.8.3

Intelligent Advanced OpenGL - far more efficient, much less artifacts - Fast - faster, some artifacts even now obvious - Fancy - slower, avoids visible artifacts Fog management - Fog: Fancy, Quickly, OFF - Fog begin: In close proximity to, Far Mipmaps (examples) - Visual effect which can make distant objects appear better by smoothing the texture specifics - Mipmap degree - OFF, one, two, three, Max - Mipmap variety - Nearest, Linear Anisotropic Filtering (examples) - Restores specifics in mipmapped textures - AF stage - OFF, two, 4, eight, 16 (relies upon on hardware assistance) Antialiasing (illustrations) - Smooths jagged lines and sharp coloration transitions - AA degree - OFF, 2, 4, 6, 8, 12, sixteen (depends on components support) Greater Grass Fixes grass blocks side texture to match surrounding grass terrain Much better Snow (examples, credit rating) Fixes transparent blocks textures to match bordering snow terrain Very clear Drinking water (examples) Very clear, transparent water with excellent visibility underwater Random Mobs Use random mob textures if obtainable in the texture pack Linked Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to every single other. All-natural Textures (illustrations, idea) Eliminates the gridlike pattern produced by repeating blocks of the same type. Makes use of rotated and flipped variants of the base block texture. FPS manage - Easy FPS - stabilizes FPS by flushing the graphics driver buffers (illustrations) - Clean Enter - fixes caught keys, gradual enter and seem lag by setting correct thread priorities Chunk Loading Manage - Load Considerably - hundreds the world chunks at distance Far, makes it possible for fast render distance switching - Preloaded Chunks - defines an spot in which no new chunks will be loaded - Chunk Updates per Frame - makes it possible for for quicker planet loading - Dynamic Updates - masses a lot more chunks for every frame when the player is standing nonetheless Configurable Details - Clouds - Default, Quick, Fancy - Cloud Peak - from % to one hundred% - Trees - Default, Quickly, Extravagant - Grass - Default, Fast, Fancy - Water - Default, Rapidly, Extravagant - Rain and Snow - Default, Quickly, Extravagant - Sky - ON, OFF - Stars - ON, OFF - Sunshine & Moon - ON, OFF - Depth Fog - ON, OFF - Weather conditions - ON, OFF - Swamp Hues - ON, OFF - Smooth Biomes - ON, OFF - Customized Fonts - ON, OFF - Custom made Colours - ON, OFF - Show Capes - ON, OFF (supports High definition capes) Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - H2o Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Things Animated - OFF, ON Quick Texturepack Switching Change the recent Texturepack with out leaving the planet Fullscreen Resolution Configurable fullscreen resolution Debug - Quickly Debug Details - gets rid of lagometer from debug display - Debug Profiler - gets rid of profiler from debug screen Time Control Default, Working day Only or Night Only - operates in only in Innovative mode Autosave - Configurable Autosave interval - A correct for the famous Lag Spike of Demise

Minecraft is a movie game that allows its participant to build constructions from textured cubes in a three-dimensional atmosphere. The alpha version of the match was 1st unveiled by Mojang, a Swedish firm, in May of 2009. Detailed information about rei's minimap mod 1.8.3 can be found at main website.